| Small update |
[Jul. 31st, 2008|06:13 am] |
High Poly 6872

-Stefan- |
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| 6931 |
[Jun. 27th, 2007|10:01 pm] |

-Stefan- |
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| Ambient Occlusion...revel in it. |
[May. 8th, 2007|03:21 am] |
I have some new work to share on 6931, I've started testing out textures, and have figured out how to fake AO, and how to use the calc'd AO and lightmaps.

That's Blender's unshaded textured view you're looking at. You're seeing the base texture, faked ao, calc'd ao, and lightmaps only. No shaded lighting. I'm quite proud of how shaded it looks. :)
This will go a long way towards making models and their textures look less flat and have more substance to them.
-Stefan- |
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| Update |
[Apr. 12th, 2007|02:43 am] |
New stuff in the works.
-Stefan- |
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| Update |
[Nov. 25th, 2006|01:10 am] |
Finished base textures for the Starhawk, yay!
Still about a days work of cleaning up the texture, adjusting the uv's, and removing edges.
-Stefan- |
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| Update |
[Nov. 17th, 2006|03:49 pm] |
Taking a break from programming and have done some content creation.
Three of the four Unitron "Canopies-On-A-Rocket":

And the Star Hawk II, still WIP:

SH2 will be using 10 freakin' texture maps, two for the main hull alone. You know how often I have to split my ships up that way? Never! Damn late-era building. And yes it'll have movvy bits.
-Stefan- |
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| Update |
[Oct. 6th, 2006|04:31 pm] |
Okay here's the deal.
I'm making progress, slowly, on BrickSpace in it's various incarnations.
My dreams will see the light of day. I've invested to much effort to see anything otherwise.
Programming is not my forte, content creation is. Progress has slowed dramatically. I'm debating though, to keep things the way it is, or try to recruit people over on GameDev. They seem professional. The problems I've run into talking to others is either that they don't "get it" or that I end up knowing more than they do. Not saying there's not others to the otherways of course. Just that I can't seem to find them. I will always keep control of content creation, only I have the experience with those methods, and that's too much to teach. Pointless anyway. A programmer would be able to remain solely in his (or her) realm while I plug away at content.
There's several projects, this isn't just one thing. It's a family of commercial and non-commercial projects, all intertwined and supporting each other. The goal is ambitious, and the old adage goes "If you want something done, do it yourself." - so is it unrealistic then, to expect to be able to recruit a programmer and do essentially half (or seeing as content creation is easy, damn near all) of my vision? And would it still be my vision?
I just need a new angle of attack on this. It will not die. I can't see doing anything else with my life I don't keep pursuing this.
If this rant/plea/outpouring is in any way coherent to the reader, I'd love to hear suggestions, opinions, from your experiences or own thoughts.
-Stefan- |
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